
| M/B | ASUS K8V Deluxe | VIA K8T800僠僢僾僙僢僩 | 
| CPU | AMD Ahhlon64 3000+ | 2.0GHz L2僉儍僢僔儏512K | 
| VGA | Leadtek WinFast A350 TDH | GeForceFX5900 128MB丂DDR乮LX乯 | 
| HDD | SEAGATE ST-380023AS | S-ATA150/7200rpm丂80GB | 
| 儊儌儕 | 僲乕僽儔儞僪乮僒儉僜儞僠僢僾乯 | 512MB PC3200 CL-3X2 | 
| 椻媝 | 悈椻 | Thermaltak丂Aquarius II | 
| OS | Windows XP Professional SP1 | |
| AtlonXP 2500+ | Athlon64 3000+ | 
| Detonator丂52.16 Build330 ![]()  | 
      Detonator丂52.16 Build330 ![]()  | 
    
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| Athlon64 3000+ (3D Mark 03Build340)  | 
      Athlon64 3000+ (3D Mark 03Build340)  | 
    
Detonator丂52.16![]()  | 
      Detonator丂53.03![]()  | 
    
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| Athlon64 3000+ (3D Mark 03Build340) | |
| Detonator丂53.03 VGA僆乕僶乕僋儘僢僋 僐傾491-儊儌儕885 ![]()  | 
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3D Mark2001SE Build330曇
| AtlonXP 2500+ | Athlon64 3000+ | 
Detonator丂52.16![]()  | 
      Detonator丂52.16![]()  | 
    
| RESULTS 3DMark Score 12770 Game 1- Car Chase - Low Detail 183.5 fps Game 1- Car Chase - High Detail 59.3 fps Game 2- Dragothic - Low Detail 243.7 fps Game 2- Dragothic - High Detail 134.3 fps Game 3- Lobby - Low Detail 160.6 fps Game 3- Lobby - High Detail 73.4 fps Game 4- Nature 77.6 fps Fill Rate(Single-Texturing) 1389.2 MTexels/s Fill Rat (Multi-Texturing) 2813.5 MTexels/s High Polygon Count (1 Light) 80.9 MTriangles/s High Polygon Count (8 Lights) 23.8 MTriangles/s Environment Bump Mapping 206.8 fps DOT3 Bump Mapping 204.6 fps Vertex Shader 138.6 fps Pixel Shader 179.9 fps Advanced Pixel Shader 113.1 fps Point Sprites 28.0 MSprites/s  | 
      RESULTS 3DMark Score 16195 Game 1- Car Chase - Low Detail 257.3 fps Game 1- Car Chase - High Detail 88.6 fps Game 2- Dragothic - Low Detail 271.1 fps Game 2- Dragothic - High Detail 151.4 fps Game 3- Lobby - Low Detail 231.6 fps Game 3- Lobby - High Detail 107.9 fps Game 4- Nature 81.9 fps Fill Rate(Single-Texturing) 1392.0 MTexels/s Fill Rate(Multi-Texturing) 2829.1 MTexels/s High Polygon Count (1 Light) 85.5 MTriangles/s High Polygon Count (8 Lights) 24.2 MTriangles/s Environment Bump Mapping 247.4 fps DOT3 Bump Mapping 209.0 fps Vertex Shader 141.3 fps Pixel Shader 182.8 fps Advanced Pixel Shader 114.8 fps Point Sprites 28.2 MSprites/s  | 
    
| Athlon64 3000+ | |
| Detonator丂53.03 VGA僆乕僶乕僋儘僢僋 僐傾491-儊儌儕885 ![]()  | 
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| RESULTS 3DMark Score 17811 Game 1- Car Chase - Low Detail 270.6 fps Game 1- Car Chase - High Detail 91.6 fps Game 2- Dragothic - Low Detail 317.4 fps Game 2- Dragothic - High Detail 176.2 fps Game 3- Lobby - Low Detail 247.0 fps Game 3- Lobby - High Detail 112.4 fps Game 4- Nature 92.9 fps Fill Rate (Single-Texturing) 1736.4 MTexels/s Fill Rate (Multi-Texturing) 3508.1 MTexels/s High Polygon Count (1 Light) 103.6 MTriangles/s High Polygon Count (8 Lights) 30.0 MTriangles/s Environment Bump Mapping 279.1 fps DOT3 Bump Mapping 262.3 fps Vertex Shader 175.7 fps Pixel Shader 226.3 fps Advanced Pixel Shader 143.4 fps Point Sprites 35.5 MSprites/s  | 
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FINAL FANTASY XI 
OfficialBenchMarkVer俀
| AtlonXP 2500+ Detonator丂52.16  | 
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      SCORE-4488 | 
| Athlon64 3000+ Detonator丂53.03  | 
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      SCORE-4986 | 
HDBENCH Ver 3.40 beta 6
| AtlonXP 2500+ (僆乕僶乕僋儘僢僋2.2GHz乯 VGA偼GeForceFX5800  | 
    
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| Athlon64 3000+ | 
    
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| TOP傊 | 栠傞 |