Normal shading (default settings)
Shading by a deep part diffusion process
(because set deep part diffusion color to a red system, color taste changes)
Usual shading + ring-shaped specular (specular suitable to the material that fuzz
stood)
Deep part diffusion process + ring-shaped specular
Deep part diffusion process + radial specular (specular suitable in cloth and jewels)
Deep part diffusion process + radial specular + soft shadow
A color of the outer layer is white. (it understands that looks at the part which only
an ambient light is)
As a result of set a color of deep part diffusion in yellow green, and having set
penetration distance of a ray in the middle range
(the Japanese cake style that wrapped bean jam in a rice cake?)
For rendering time about 2 minutes (a thing of the same shape less than this is almost the
same time)
A color of the outer layer is white, but this is a result when made the distance that
uses texture for deep part diffusion color, and a ray penetrates short
As a result of deepened distance to seep of a ray than an image of the top, and having
made bump strong
Diffusivity rises, and a design becomes soft feel of a material
A deep part diffusion process and a combination of transmission refraction (whether
usable in expression of jade)
Resemble "Japanese cake", but be the examples which raised permeability to an
opposite direction of a light source
The example which raised the semitransparent nature (ray penetration distance) of the
image mentioned above
(color density of the other side of a light rises at a realistic color filter ring)
Example 1 of the feel of a material control that used texture for
(the penetration distance of a ray controlled diffusion depth by setting of the middle
range)
Example 2 of the feel of a material control that used texture for
(the penetration distance of a ray controlled internal absorptance by setting of the
middle range)
Example 3 of the feel of a material control that used texture for
(penetration distance of a ray controlled diffusion depth by the setting of the deep
range)
Example 4 of the feel of a material control that used texture for
(penetration distance of a ray controlled internal absorptance by the etting of the deep
range)
The deep part diffusion process that set penetration distance of a ray short
For rendering time about 4 minutes (almost same following two pieces)
The deep part diffusion process that set penetration distance of a ray in the middle
range
The deep part diffusion process that set penetration distance of a ray deep range
The example which used for an a little complicated model
(tried to use algorithm for a while different from an image on ?)
For rendering time about 30 minutes (when uses cache well, can shorten it until around 10
minutes)
Variation 1 of specular
Rendering time about 9 seconds
Variation 2 of specular (be be setting of a parameter more in various ways),
Rendering time about 9 seconds
Example 1 that lets color density change by thickness of a transparent object
A result when set it to use a function of LW for processing of shadow
Rendering time about 30 seconds
Example 2 that lets color density change by thickness of a transparent object
A result when set it to use an original ray trace function for processing of shadow
Rendering time about 30 seconds
Example 3 that lets color density change by thickness of a transparent object
A result when set it to use an original ray trace function for processing of shadow and
processed original caustics still as well
Rendering time about 2 minutes
An example of chromatic aberration processing
Be different from RGB resolution processing of "SHADE", and can designate the
number of resolution by a range of 2-6 band
(rainbow color goes considerably neatly when designates a 6 band)
Rendering time about 5 minutes
Movie (MPEG)
An example of processing to let deepness and a ray transmission factor of a color
change by thickness of a transparent object (the surface of the water)
Rendering time about 4 minutes
An example of quasi-SSS in hyper voxel
? Cannot use usual SSS in hyper voxel. (there are specification and relation of LW in
itself)
Rendering time one or two minutes
The example which used radiosity for a light source of SSS processing (take time very
much)
Rendering time about 3 hours
But be 20-30 minutes if uses cache by agreement in a picture deteriorating
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