NUMERICAL SPACE / TETRA
 various polyhedrons in his works. So, I made some works using tetrahedrons for funs. 
 For following M.C.Escher, I made the frame 
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 #declare Tetrahedron = intersection { plane {-y,1} plane {-z,1 rotate <19.47, 0, 0>} plane {-z,1 rotate <19.47, -120, 0>} plane {-z,1 rotate <19.47, 120, 0>} } 
// Shapes by Tsutomu Higo :  | 
 object { Tetrahedrfm } object { Tetrahedrfm rotate x*180 } } 
merge { 
merge {  | 
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#declare Orig_Fog = 1  | 
 
#declare Tetrahedrg = object { Tetrahedron }  | 
 
light_source {<0, 0.8, -10> rgb <0.6,1,1>}  |