#include "colors.inc"
#include "skies.inc"
#include "textures.inc"
camera {
location <4, 6, -10>
look_at <-0.2, 1, 0>
angle 23
right x*image_width/image_height
}
light_source {
<100, 100, -100>
color rgb 1.2
}
light_source {
<-0, 10, -100>
color rgb 0.3
}
object {
plane { y, 0 }
texture {
pigment {
checker
color rgb 1,
color rgb 0
}
finish {
ambient 0.3
}
scale 0.5
}
}
sky_sphere { S_Cloud5 }
#declare myMaterial = material {
M_Vicks_Bottle_Glass
}
object {
sphere { <0, 1, 0>, 1 }
material { myMaterial }
translate <1, 0, 0>
}
object {
box { <-1, -1, -1>, <1, 1, 1> }
material { myMaterial }
translate <-1, 1, 0>
}
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