// GLOW / LUMP of LIGHT '01.07 // By Tsutomu HIGO E-mail: nj2t-hg@asahi-net.or.jp #version 3.1; global_settings { max_trace_level 30 assumed_gamma 2.2 } light_source {<0, 0, 0> color <2,1,2>} camera { location <0, 0, -100> angle 1.2 look_at <0.1, -0.03, 0> } union { sphere { <0,0,300> 100 pigment { granite color_map{ [0.5 color rgbt <0,0,0,0>] [1 color rgbt <0,0,0,1>] } scale 80 turbulence 0.2 } scale <2,2,50> finish { ambient 2 } } sphere { <0,0,1.24> 1.25 pigment { color rgbt <5,0.5,5,0.99> } finish { reflection 0.2 phong 3 } scale <2,2,50> } sphere { <0,0,50.01*5/4> 50*5/4 pigment { color rgbt <5,0.5,5,0.99> } finish { reflection 0.2 phong 10 } scale <0.2*4/5,2,50*4/5> rotate z*80 } sphere { <0,0,50.01*5/4> 50*5/4 pigment { color rgbt <5,0.5,5,0.99> } finish { reflection 0.2 phong 10 } scale <0.2*4/5,2,50*4/5> rotate z*148 } sphere { <0,0,50.01*5/4> 50*5/4 pigment { color rgbt <5,0.5,5,0.99> } finish { reflection 0.2 phong 10 } scale <0.2*4/5,2,50*4/5> rotate z*230 } sphere { <0,0.3,-302> 305 pigment { granite color_map{ [0 color rgbt <0,1,2.5,0.7> ] [1 color rgbt <1,0.4,1,1>] } scale 80 turbulence 0.2 } normal { bumps 1 scale 30 } scale <0.05,0.04,3> rotate z*25 rotate y*-1 } no_shadow }