// QUALTIC2 - SPHERES by QUALTIC / A PROCESS '02.06 // By Tsutomu HIGO E-mail: nj2t-hg@asahi-net.or.jp #version 3.1; global_settings { max_trace_level 12 assumed_gamma 2.2 } /* Quartic */ // a00 x^4 +a01 x^3 y +a02 x^3z +a03 x^3 + a04 x^2y^2 + // a05 x^2yz +a06 x^2 y +a07 x^2z^2 +a08 x^2z + a09 x^2 + // a10 xy^3 +a11 xy^2z +a12 xy^2 +a13 xyz^2 + a14 xyz + // a15 xy +a16 xz^3 +a17 xz^2 +a18 xz + a19 x + // a20 y^4 +a21 y^3z +a22 y^3 +a23 y^2z^2 + a24 y^2z + // a25 y^2 +a26 yz^3 +a27 yz^2 +a28 yz + a29 y + // a30 z^4 +a31 z^3 +a32 z^2 +a33 z + a34 = 0 // (x^2+y^2+z^2-1)((x-A)^2+y^2+z^2-B^2)=C #declare A=1.8; #declare B=0.1; #declare C=0.24; union { quartic { < 1.0, 0.0, 0.0, -2*A, 2.0, 0.0, 0.0, 2.0, 0.0,A*A-B*B-1, 0.0, 0.0, -2*A, 0.0, 0.0, 0.0, 0.0, -2*A, 0.0, 2*A, 1.0, 0.0, 0.0, 2.0, 0.0, A*A-B*B-1, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0,A*A-B*B-1,0.0,-A*A+B*B-C > } light_source { color rgb <2, 0, 0> } rotate <0, 20, 40> texture { pigment { color rgbt <0.4, 1, 0.4, 0.9> } finish { reflection 0.8 phong 0.4 phong_size 20 ambient 0.3 diffuse 0.8 } } } camera { location <0.0, 10.0, -28.0> angle 6 look_at } light_source { <-200, 300, -300> color rgb <1, 1, 1> }