// Chaos1 / The Lorenz Attractor Basic '00.05 // By Tsutomu HIGO E-mail: nj2t-hg@asahi-net.or.jp #version 3.1; #global_settings { assumed_gamma 2.2 } camera { location <150, 100, -10> look_at <0, 5, -3> angle 39 } #macro Chaos ( Xo, Yo, Zo, H, A, B, C, Nend ) #declare X = Xo; #declare Y = Yo; #declare Z = Zo; #declare N = 0; #while (N < Nend) #declare X1 = X + H*A*(Y-X); #declare Y1 = Y + H*(X*(B-Z)-Y); #declare Z1 = Z + H*(X*Y-C*Z); cylinder { 0.3 pigment { color rgb < 0.8*N/Nend, 0.3, 1.5 > } finish { reflection 0.5 ambient 0.3 phong 1 diffuse 1 brilliance 1} no_shadow } #declare X = X1; #declare Y = Y1; #declare Z = Z1; #declare N = N+1; #end #end union { Chaos ( 0.1, 0, 0, 0.005, 10, 28, 8/3, 10000 ) translate z*6 rotate y*150} union { Chaos ( 12, 15, -5, 0.005, 10, 28, 8/3, 10000 ) translate z*6 rotate y*270} union { Chaos ( 0.3, 0, -2, 0.005, 10, 28, 8/3, 10000 ) translate z*6 rotate y*30} light_source { <700, 1000, -3000> color rgb <0.8,1.5,0.8> }