NUMERICAL SPACE / TETRA
various polyhedrons in his works. So, I made some works using tetrahedrons for funs.
For following M.C.Escher, I made the frame
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#declare Tetrahedron = intersection { plane {-y,1} plane {-z,1 rotate <19.47, 0, 0>} plane {-z,1 rotate <19.47, -120, 0>} plane {-z,1 rotate <19.47, 120, 0>} }
// Shapes by Tsutomu Higo : |
object { Tetrahedrfm } object { Tetrahedrfm rotate x*180 } }
merge {
merge { |
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#declare Orig_Fog = 1 |
#declare Tetrahedrg = object { Tetrahedron } |
light_source {<0, 0.8, -10> rgb <0.6,1,1>} |