Last Update Feb. 6, 2000 　日本語はこちら

NUMERICAL SPACE / POLAR

I received an E-mail from a visitor on CYBERBUST that says "well organized". To say the truth, I've been making a new POV gallery page in my URL when I studied a new technique of POV. So my gallery may be of value for POV beginners' reference. This time I studied mesh or smooth_triangle, one of basic techniques.
There are many references for this theme. Of course I know sPatch or Include files by Mr. Chris Colefax. In Japan Mr. Annaka uploaded new polygon modeling software named Pygmalion. Among them I show mesh with polar coordinates. I hope you enjoy these works.

 I serve you several sweets, typical objects by polar coordinates. Which do you like among them? Scene file : lpntsphr.txt
Sweets / 67k / Feb. 2000 / by Tsutomu Higo

 In this work I applied triangle(RIGHT) and smooth_triangle(LEFT) for same objects. Please crick the image to see its large file and confirm the difference. Scene file : lpnttoge.txt
Cactus / 85k / Feb. 2000 / by Tsutomu Higo

 I twisted on the axis and swayed the surface by normal / bumps. I reduced the projections except on the equator by pow(sin(pi*Vvmax),50). We can control the figure of projections or hollows by a power or a radial root of figures near 1. Scene file : lpntjuzu.txt
Rotation / 69k / Feb. 2000 / by Tsutomu Higo

 I added the modification of bending to the center on the shape twisted a bit on the axis.And I tried to use a regulated width mesh which is finer on the expanded part. Scene file : lpntflwr.txt
Flower / 82k / Feb. 2000 / by Tsutomu Higo

 I made holes equally distributed on the surface of a sphere by using the algorithm of BEADS. This is merely a play, a practice of the NUMERICAL SPACE philosophy.I think that fine mesh is not always best for the artistic expression. A rough mesh sometimes causes good distortion. Scene file : lpntbead.txt
Beads / 82k / Feb. 2000 / by Tsutomu Higo