Mazer Mayhem readme.txt for XNA (Xbox360 / Windows) ver. 0.14 (C) Kenta Cho 360-degree spin around shooter, 'Mazer Mayhem'. * How to play Control your tank and destroy balls. Your tank is destroyed when crashing into a bullet. - Controls o Movement Left stick (Xbox360 controller), Arrow, [WASD] or Num keys o Fire a shot Hold A, B, X or Y button (Xbox360 controller), [X] or [.] key o Dash, Fire a grenade, Start game Press A, B, X or Y button (Xbox360 controller), [X] or [.] key o Turn left Left shoulder button, Left trigger (Xbox360 controller), [Z] or [,] key o Turn right Right shoulder button, Right trigger (Xbox360 controller), [C] or [/] key o Enter hyper mode Hold turn right and turn left buttons/keys at the same time o Start game, Pause game Start button (Xbox360 controller) or [F1] key o Back to title, Exit game Back button (Xbox360 controller) or [ESC] key o Change viewpoint Right stick (Xbox360 controller) - Hyper mode When you destroy a ball, yellow items appear. The number of items you collected is displayed in the lower right (max 100). Hold turn right and turn left buttons/keys at the same time, and you can enter hyper mode by using these items. In hyper mode, you can get bonuses: . You can earn a score multiplier according to the number of collected items (max 999). . Bullets change into items when you destroy a ball. . Items appear when your shot hits a ball. A multiplier decreases with time. Hyper mode ends when a multiplier is down to zero. * Comments If you have any comments, please email to cs8k-cyu@asahi-net.or.jp * Webpage http://www.asahi-net.or.jp/~cs8k-cyu/xna/mm_e.html * Acknowledgement Mazer Mayhem is written in XNA. XNA.com http://www.xna.com PhysicsActor.cs is based on Actionscript Physics Engine. APE - Actionscript Physics Engine http://www.cove.org/ape/ * History 2009 6/13 ver. 0.14 Fixed the bug increasing the multiplier abnormally after the player respawns. 2008 6/ 1 ver. 0.13 The field size became smaller. Adjusted the collision size of the player. Messages were written in the safe area. Fixed the bug failing to record the ranking data on Xbox360. Removed GamerServicesComponent from the Windows version. 2008 2/23 ver. 0.12 Fixed crash bug in countries where commas are used as decimal separators. (This problem was found by Daniel Widegren. Thank you) 2008 1/26 ver. 0.11 Collision detection improved. Added changing viewpoint feature. Added chained type enemy. 2008 1/19 ver. 0.1 First released version. * Know bugs - Replay is sometimes inaccurate. * License Mazer Mayhem is licensed under the revised BSD license. License ------- Copyright 2008, Kenta Cho. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.