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About OGO_Hikari shader plug in

Caution of operation:
1.
Because this plug in is ray tracing plug in, please do check of reflection and refraction ray trace option. 
(And please do check of ray trace shadow option if possible)
2.
When uses solid color and SSS, feel of a material changes by size of an object. Adjust size of a preview to size of an object, and please set feel of a material.
In addition, there is the need that uses envelope, and "Standrd distance" (together if uses SSS, "Inside depth") adjusts it to with having fixed feel of a material in animation if enlarging or contracting wants to do an object. 

3.
Some limitation occurs when they use both sides surface for SSS (a speed fall or use of texture).
Please use it in "one side surface pair" of an outward-looking and inward-looking if possible.

Restrictions of demo version:
Can use it in a full-function until a fixed date shown a place of "Key code".
When it was past a fixed date, editing of a parameter becomes impossible.
In addition, cannot edit the data which stored in demo version until a specific fixed date again if does not register a license.
As for the data which made in a version until December 31, 2001, reorganization collection cannot in a version until January 31, 2002 an example. For example, use "a version until January 31, 2002", and cannot edit "the data which made in a version until December 31, 2001". (But possible rendering)

About Ver.1.1:
I do only a test in LW6.5b, therefore do not know an operation in LW7.
In addition, an operation test in multi-CPU environment does not reach.
As for the rendering that executes plural layouts, there does not seem to be a problem.
Then when the surface which used SSS and a solid color hangs at the left edge of a rendering frame, there can be the thing that an abnormal rendering result goes in one pixel of left edge.
A characteristic of LW (a bug?) is a cause this abnormality.
Therefore I cannot improve the abnormality. There is not the plan that the current place deals with because it causes a remarkable speed fall if will deal forcibly.

About Ver.1.16:
Modified it to save a license key in Windows directory.
Add a volumetric texture function.
Unify a panel design of LW6.5b and LW7.0b.
Add an option to prevent a speed fall when it combined coustics and area light of the LW main body.(Disable auto indirect/Trouble shoot/Group-4)

About Ver.1.20:
Add two pixel filters of OGO_NoiseReduction and OGO_BufferRecover newly.
Quality and a function of radiosity improved.
Quality of caustics improved.
A change of a panel design of specular part.
Add a parameter to diffuse part.
Fix a bug of volumetric texture, and be addition of a parameter.

About Ver.1.22:
Improvement of algorithm of OGO_NoiseReduction.
Made the handling of an ambient light in radiosity processing the same as the LW main body.
Add three kinds of lighting methods of OGO_Hikari exclusive use newly.(OGO_Kougen of a custom object)

About Ver.1.22b:
There was not the problem that occurred when used Caustics of OGO_Hikari for a point light(or, spotlight) in shut air space.
When used Caustics of OGO_Hikari for simple soft shadow, there was not the problem that occurred when there was the surface which did not assign a course of a ray OGO_Hikari.

About Ver.1.24
Texture became usable in several parameters.
Fixed a bug of axis control of specular.

About Ver.1.24c
Fixed a bug of multithread.

About Ver.1.24d
Optimization for multithread was done than version 1.24c.

About Ver.1.25
Can save a parameter of image texture normally.

About Ver.1.25b
Undercoat and Norm.Control came to work normally.
Solved the problem that some parameters ignored setting of texture.

About Ver.1.26b
Fixed a bug of volumetrc coordinate processing.
Added new parameter and new algorithm "Lights tracking" to SSS.

About Ver.1.28
I improved it to operate on LW8.
I added inside plugin to cooperate with OGO_Taiki.

About Ver.1.28b
Improvement of calculation precision.

About Ver.1.29
Fixed a bug of multithread.

About Ver.1.29b
Speed up.

About Ver.1.30
Supported LW9, but be incomplete.

About Ver.1.30
Supported LW9, but be incomplete.

About Ver.1.30b
Corrected the problem that occurred with version 1.30.


The problems that are known at present:
LW crashes when uses a procedure to have an item of "Noise Type" or OGO_Waves for volumetric texture in LW6.5B when executed a save of an object or a copy of shader.
There is a cause of this problem in LW6.5B side.
(this problem does not occur in LW7.0B and LW7.5.)
User of LW6.5B please warn it.

OGO
pq1a-ogs@asahi-net.or.jp 