// JULIA / LIGHT '99.01 // By Tsutomu HIGO E-mail: nj2t-hg@asahi-net.or.jp #version 3.1 global_settings { assumed_gamma 2.2 } camera { location <-1.8, -1.0, -4.0> angle 100 look_at <0.0, 0.0, 0.00> } light_source { <-20.00, 30.00, -100.00> color rgb <0.4,0.4,0.7> } light_source { <200.00, 300.00, -500.00> color rgb <1,0.8,0.6> } #declare PREC = 1000; #declare Px =-10; #while (Px < 11) #declare Py =-10; #while (Py < 11) #declare Pz =-3; #while (Pz < 20) julia_fractal { <0.03+Px/4,0.15+Px/6,-0.13+Py/4,0.25+Pz/4> quaternion cube max_iteration 10 precision PREC texture { pigment {color rgb <1,0.8,0.4> } finish {reflection 0.3 ambient 0.2}} rotate <0,0,90> scale 0.3 no_shadow translate } #declare Pz =Pz +1; #end #declare Py =Py +1; #end #declare Px =Px +1; #end sky_sphere { pigment { gradient y color_map { [ 0.2 color rgb <0.3,0.5,0.8> ] [ 1.00 color rgb <0,0,0> ] } scale 1.5 } }