// JULIA / DEEP '99.01 // By Tsutomu HIGO E-mail: nj2t-hg@asahi-net.or.jp #version 3.1 global_settings { assumed_gamma 2.2 } camera { location <-4, 2, -4> angle 96 look_at <0.0, -2, 0.00> } light_source { <-20.00, 30.00, -100.00> color rgb <0.4,0.4,0.7> } light_source { <200.00, 300.00, -500.00> color rgb <0.8,1,1> } #declare Px =-1; #while (Px < 2) #declare Pz =1; #while (Pz < 13) #declare PREC = 1000000; julia_fractal { <-0.9,-0.4,-0.12,0> quaternion #if(Px=1) cube #else sqr #end max_iteration (3-Px)*Pz+1.5-Px/2 precision PREC texture { pigment {color rgb <1,1,1> } finish {phong 2 ambient 0.2}} rotate <0,0,0> scale 1 no_shadow translate <2*Px, 0, 2.5*Pz-8.5> } #declare Pz =Pz +1; #end #declare Px =Px +2; #end sky_sphere { pigment { gradient y color_map { [ 0.2 color rgb <0.3,0.5,0.8> ] [ 1.00 color rgb <0,0,0> ] } scale 1.5 } }