Sorcerer Playing Manual

The Castle



The Castle is the starting and ending point of all expeditions. There you can rest, create parties, get help from the gods, buy and sell equipment, or goi to any other part of the game. There are five main options in the castle. These are:
THE ADVENTURER'S INN
OLD GEESE' TAVERN
THE TEMPLE OF SHINY GOD
MURPHY'S TRADING POST
THE EDGE OF TOWN
To enter any of these, just press the name of the place you want to go.

OLD GEESE' TAVERN


The first stop at the beginning of a session is always OLD GEESE' TAVERN, where you can assemble a party. You can not proceed in the game until your party is assembled. At the top of the screen there is a display of the current party, with space for six players. Displayed are Name, Alignment and Class, Armor class(AC), Current Hit Points and Status of each character. Alignment and class are displayed in the form A-CCC where A is the first letter of the character's alignment(L, N or C)and CCC are he first three letters of the character's class. If the character is OK, then the status area will display his maximum hit points.
In the Tavern you may:
ADD A MEMBER TO THE PARTY
DELETE A MEMBER FROM THE PARTY
SHOW STATUS OF MEMBER
DIVVY GOLD
or EXIT
ADD will ask you to select a character's name and will add him or her to the party. Characters cannot be added if they are marked on expedition. Characters who are not OK cannot be added.
DELETE asks you for the number of the person and removes him from the party.
SHOW STATUS OF MEMBER means you can press any valid player to inspect that player. A page full of information about that character will be displayed, and you will be able READ his spell books, EQUIP him with armor and weapons, TRADE items and gold to other characters, or LEAVE and return to the tavern.
DIVVY GOLD means you divide all gold entire party has each equal.
Finally, just pressing RETURN takes you back to the marketplace of the castle where you can go anywhere else.

ADVENTURER'S INN


The ADVENTURER'S INN is a place where weary adventurer can get a place to rest and recover from his exertions, and all for a modest charge. When you enter, you will be asked for the character who wishes to enter the Inn, or you may press EXIT to leave the Inn.

Once inside a character may rest in the stables overnight, or use one of several types of the room. One week resting allows the character to regain his spells, but does nothing to restore hit point. The other rooms let your regain hit points at a certain rate per week, and the more expensive the room, the faster the rate of healing. remember, AGE is important in this game, so you do not want to spend too much time in a bed! As you rest you will see a week by week plot of your hit points going up and your gold supply going down. It will end when you are fully healed or when your gold runs out, or if you press a button. Your gold supply is noted when you inspect your character as described in the inspecting characters option.

After using the Inn, a check is made to see if you have attained the next level of ability. If you do, then your maximum hit points will increase, your characteristics may change, and you may learn new spells and gain the ability to cast more of the older spells. Inspect your character to learn what has been gained or lost. If you have not made the next level, you will be told how many points you need to get there.

THE TEMPLE OF SHINY GOD


Whenever a party brings back characters who are dead, paralyzed, or otherwise unfit, they are removed from the party by the castle guards and taken to the TEMPLE OF SHINY GOD. The sole exceptions are POISONED characters who will get well on their own, and characters that are LOST forever, who will be buried. Upon entering the temple you will be asked who you want to help, and if the priests of the temple can help him, they will tell you what donation is rewuired, and ask who will pay. If a party member can afford the fee, then the syncophants will go to work. If the character is anything but dead or blown to ashes, success is assured, but otherwise there is a chance that the temple's best efforts will be to no avail! A good VITALITY usually means that they will be able to suceed, but old, infirm characters may be in big trouble. Dead characters who will fail to be raised from the dead are reduced to ASHES! There is still hope because for a larger fee, it is sometimes possible to ressurect a person from ashes, but if this attempt fails, the Character is dead forever and can never be restores by any means! Your character must be at the Training Grounds for ressurection to suceed(not a member of your party).

MURPHY'S TRADING POST


The commercial center of the castle is owned by a friendly dwarf named MURPHY. However, like all dwarfs, Murphy likes gold and will sell yo your own armor if he can. Also, since he is a monopoly, he tends to do pretty well.

SELLING an item will display the items you have, along with the price that will paid for it, which is generally half the buying price. Unidentified items are only worth one gold piece. You may not sell items which you are wearing. To remove equipment, inspect your character and access the Equip option. Just press return when you are asked which equipment you want to wear.

UNCURSING and IDENTIFYING also list your items and ask which you want uncursed or identified. Items which are cursed are both detrimental and sticky! If you have a cursed sword, for example, not only will it reuse to fight well, but it won't let you put it down! However, the curse does not take effect until you change your equipment, so before you do that, it's a good idea to get it identified!
Identification is the same as the BISHOP ability. When you find an item in the maze, you know what it looks like but not what it is! By getting it identified you can sell it, get rid of it if it is detrimental, or trade it to someone who could use it. Both of these services cost a vanriable amount depending on the power of the particular item.
Note: Murphy's is a true store and keeps an inventory of items for sale. While mundane items are available in unlimited supply, magical items are not. It is possible for Murphy to run out of stock. If this happens, the only way for him to replenish his stock is by buying items you have found in the maze!

THE EDGE OF TOWN


To go anywhere else you have to go to the EDGE OF TOWN. There you can go to the TRAINING GROUNDS, back to CASTLE, into the MAZE, or RESTART AN "OUT" PARTY. If you go to the training grounds your party is disbanded.