Research->Genre Study->Popular Music->Game
Music
|
|
I examine how to create music for video games here. I embedded game music functions into the
Automated Composing
System. I mention how I developed these functions in this page.
|
|
|
RPG Theme music for Hero
|
About theme music for Hero What are characteristics of a Hero music in RPG? They are "Brave", "Brightness", and "nimbleness." If you consider these characteristics in terms of Music, they mean "Major Key" and "Up-tempo." Therefore, 16 beat is used as rhythm. Usually, a hero starts his journey from a Castle, at which time a brass band of soldiers cheers him on. So, in Automated Composing System, brass sound is used for the melody instrument.
|
Sample by Automated Composing System MIDI Data
|
|
|
|
RPG Theme music for Fighting
|
About theme music for Fighting The characteristics of Fighting music are " tension" and "darkness." These mean "Minor Key" and "Up-tempo" in music. Some dissonance may be needed to create tensions. And to produce image of darkness, some low-pitched instruments are needed, such as Bass.
|
Sample by Automated Composing System MIDI Data
|
|
|
|
|
|