# File: f_info.txt


# This file is used to initialize the "lib/raw/f_info.raw" file, which is
# used to initialize the "terrain feature" information for the Angband game.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.

# After modifying this file, delete the "lib/raw/f_info.raw" file.

# Note that the terrain feature are grouped into very regular groups,
# such that each of the bits in the feature type conveys information.

# Note that terrain feature zero contains the "darkness" picture.


# Version stamp (required)

V:2.8.1


# 0x00 --> nothing

N:0:Ȃ
E:nothing
G: :w


# 0x01 --> open floor

N:1:
E:open floor
G:.:W

# 0x02 --> invisible trap (drawn as open floor)

N:2:Bꂽgbv
E:invisible trap
G:.:W
M:1

# 0x03 --> glyph of warding

N:3:̒
E:glyph of warding
G:;:y

# 0x04 --> open door

N:4:JhA
E:open door
G:':U

# 0x05 --> broken door

N:5:ꂽhA
E:broken door
G:`:r

# 0x06 --> up stairs (perm)

N:6:Ki
E:up staircase
G:<:w

# 0x07 --> down stairs (perm)

N:7:Ki
E:down staircase
G:>:w

# 0x08 --> shop -- general store (perm)

N:8:G݉
E:General Store
G:1:U

# 0x09 --> shop -- armoury (perm)

N:9:hX
E:Armoury
G:2:s

# 0x0A --> shop -- weapon shop (perm)

N:10:X
E:Weapon Smiths
G:3:w

# 0x0B --> shop -- temple (perm)

N:11:@
E:Temple
G:4:g

# 0x0C --> shop -- alchemist (perm)

N:12:Bp̓X
E:Alchemy Shop
G:5:B

# 0x0D --> shop -- magic shop (perm)

N:13:@̓X
E:Magic Shop
G:6:R

# 0x0E --> shop -- black market (perm)

N:14:ubNE}[Pbg
E:Black Market
G:7:D

# 0x0F --> shop -- home (perm)

N:15:䂪
E:Home
G:8:y

# 0x10 --> visible trap -- trap door

N:16:gbvEhA
E:trap door
G:^:w

# 0x11 --> visible trap -- open pit

N:17:Ƃ
E:pit
G:^:s

# 0x12 --> visible trap -- spiked pit

N:18:Ƃ
E:pit
G:^:s

# 0x13 --> visible trap -- poison pit

N:19:Ƃ
E:pit
G:^:s

# 0x14 --> visible trap -- rune -- summon

N:20:ȃ[
E:strange rune
G:^:o

# 0x15 --> visible trap -- rune -- teleport

N:21:ȃ[
E:strange rune
G:^:o

# 0x16 --> visible trap -- spot -- fire

N:22:łꏊ
E:discolored spot
G:^:u

# 0x17 --> visible trap -- spot -- acid

N:23:łꏊ
E:discolored spot
G:^:u

# 0x18 --> visible trap -- gas -- polymorph (was speed trap)

N:24:KXEgbv
E:gas trap
G:^:v

# 0x19 --> visible trap -- dart -- lose str

N:25:_[cEgbv
E:dart trap
G:^:r

# 0x1A --> visible trap -- dart -- lose dex

N:26:_[cEgbv
E:dart trap
G:^:r

# 0x1B --> visible trap -- dart -- lose con

N:27:_[cEgbv
E:dart trap
G:^:r

# 0x1C --> visible trap -- gas -- blind

N:28:KXEgbv
E:gas trap
G:^:g

# 0x1D --> visible trap -- gas -- confuse

N:29:KXEgbv
E:gas trap
G:^:g

# 0x1E --> visible trap -- gas -- poison

N:30:KXEgbv
E:gas trap
G:^:g

# 0x1F --> visible trap -- gas -- sleep

N:31:KXEgbv
E:gas trap
G:^:g

# 0x2x --> locked door (power 0)

N:32:hA
E:door
G:+:U
M:32

# 0x2x --> locked door (power 1)

N:33:̂hA
E:locked door
G:+:U
M:32

# 0x2x --> locked door (power 2)

N:34:̂hA
E:locked door
G:+:U
M:32

# 0x2x --> locked door (power 3)

N:35:̂hA
E:locked door
G:+:U
M:32

# 0x2x --> locked door (power 4)

N:36:̂hA
E:locked door
G:+:U
M:32

# 0x2x --> locked door (power 5)

N:37:̂hA
E:locked door
G:+:U
M:32

# 0x2x --> locked door (power 6)

N:38:̂hA
E:locked door
G:+:U
M:32

# 0x2x --> locked door (power 7)

N:39:̂hA
E:locked door
G:+:U
M:32

# 0x2x --> jammed door (power 0)

N:40:тłꂽhA
E:jammed door
G:+:U
M:32

# 0x2x --> jammed door (power 1)

N:41:тłꂽhA
E:jammed door
G:+:U
M:32

# 0x2x --> jammed door (power 2)

N:42:тłꂽhA
E:jammed door
G:+:U
M:32

# 0x2x --> jammed door (power 3)

N:43:тłꂽhA
E:jammed door
G:+:U
M:32

# 0x2x --> jammed door (power 4)

N:44:тłꂽhA
E:jammed door
G:+:U
M:32

# 0x2x --> jammed door (power 5)

N:45:тłꂽhA
E:jammed door
G:+:U
M:32

# 0x2x --> jammed door (power 6)

N:46:тłꂽhA
E:jammed door
G:+:U
M:32

# 0x2x --> jammed door (power 7)

N:47:тłꂽhA
E:jammed door
G:+:U
M:32

# 0x30 --> secret door

N:48:BhA
E:secret door
G:#:s
M:56

# 0x31 --> rubble

N:49:
E:pile of rubble
G:::w

# 0x32 --> magma vein

N:50:n̍z
E:magma vein
G:%:r

# 0x33 --> quartz vein

N:51:Ήp̍z
E:quartz vein
G:%:b

# 0x34 --> magma vein + treasure

N:52:n̍z
E:magma vein
G:%:r
M:50

# 0x35 --> quartz vein + treasure

N:53:Ήp̍z
E:quartz vein
G:%:b
M:51

# 0x36 --> magma vein + known treasure

N:54:ܗLn̍z
E:magma vein with treasure
G:*:R

# 0x37 --> quartz vein + known treasure

N:55:ܗLΉp̍z
E:quartz vein with treasure
G:*:B

# 0x38 --> granite wall -- basic

N:56:ԛ̕
E:granite wall
G:#:s

# 0x39 --> granite wall -- inner

N:57:ԛ̕
E:granite wall
G:#:s
M:56

# 0x3A --> granite wall -- outer

N:58:ԛ̕
E:granite wall
G:#:s
M:56

# 0x3B --> granite wall -- solid

N:59:ԛ̕
E:granite wall
G:#:s
M:56

# 0x3C --> permanent wall -- basic (perm)

N:60:iv̕
E:permanent wall
G:#:W

# 0x3D --> permanent wall -- inner (perm)

N:61:iv̕
E:permanent wall
G:#:W
M:60

# 0x3E --> permanent wall -- outer (perm)

N:62:iv̕
E:permanent wall
G:#:W
M:60

# 0x3F --> permanent wall -- solid (perm)

N:63:iv̕
E:permanent wall
G:#:W
M:60

# 0x40 --> explosive rune

N:64:̃[
E:explosive rune
G:*:R

# N:65-73 were "Pattern" features, can now make new terrains

# 0x4A --> shop -- general store (perm)

N:74:G݉
E:General Store
G:1:U

# 0x4B --> shop -- armoury (perm)

N:75:hX
E:Armoury
G:2:s

# 0x4C --> shop -- weapon shop (perm)

N:76:X
E:Weapon Smiths
G:3:w

# 0x4D --> shop -- temple (perm)

N:77:@
E:Temple
G:4:g

# 0x4E --> shop -- alchemist (perm)

N:78:Bp̓X
E:Alchemy Shop
G:5:B

# 0x4F --> shop -- magic shop (perm)

N:79:@̓X
E:Magic Shop
G:6:R

# 0x50 --> shop -- black market (perm)

N:80:ubNE}[Pbg
E:Black Market
G:7:D

# 0x51 --> shop -- home (perm)

N:81:䂪
E:Home
G:8:y

# 0x52 --> shop -- bookstore (perm)

N:82:X
E:Bookstore
G:9:o

# 0x53 --> shop -- artifacts 4 sale (perm)

N:83:
E:Antiques Store
G:0:v
