page9
1
2
3
There's no Place like Up
At first, you are on the elevator at (1). When you reached the bottom, turn left and go to room (2) immediately. Elimenate a S'pht'Wr, save yourself, grab x2 power up and AR ammo. Then rush to the elevator at room (3) as quick as possible. There are tons of Pfhors on the ground. If you are going leisurely, you will be surrounded by them to death. The elevator (3), similarly to the most of the rest elevators in the level, has a hardly noticeable switch for activation on the inner wall (Fig. 2, at the crosshair). This is the entrance of 'climbing' Tycho claims. Once you go up, you need not to fall down to the ground. From ridge to ridge, pillar to pillar, you can make your way through (4) to (18). The terminal at (18) is the goal. Along the way, you must shoot at two circuit panels on 'a' and 'b' from the way points (4) and (8), respectively (Fig. 3, at the crosshair). Many S'pht'Wrs and Wasps are waiting for you. If you feel unhealthy, use the x3 recharger at the westmost. But you cannot directly return to (8) from this point. You must go down to the ground and go up again. AR ammo are transported in room (2). Shotgun shells and a x1 power up can be found in the east room.
Logging on the terminal at (18) will transport you to 'It's not * my * brain.'
4
a
Figure 1
Figure 1
* power up can
* oxygen can
o save terminal
o shield recharger
o oxygen terminal
o terminal
o
o
7
8
b
5
o
o
o
*
o
o
*
9
10
11
12
14
13
o
15
16
17
18
o
o
o
6
Figure 2
Figure 3